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Game Design and Making

  • 18 Jan 2020
  • (UTC-03:00)
  • 08 Feb 2020
  • (UTC-03:00)
  • 4 sessions
  • 18 Jan 2020, 10:00 AM 12:00 PM (UTC-03:00)
  • 25 Jan 2020, 10:00 AM 12:00 PM (UTC-03:00)
  • 01 Feb 2020, 10:00 AM 12:00 PM (UTC-03:00)
  • 08 Feb 2020, 10:00 AM 12:00 PM (UTC-03:00)
  • Maxt Makerspace


Registration is closed

MAXT Makerspace is hosting a four session game design workshop by Nate Scheidler for ages 13 and up. Sessions are January 11,18,25 and February 4 from 10am to 12pm barring weather delays. Participants are expected to come equipped with a notepad. 

Discussions will focus on analog games (board, card, social) but many of these same ideas are applicable in the video game world; in fact, some video games are developed as board games first! You don't need to have a project in mind to participate, the very first session will be about turning your ideas into a plan.

Sessions offered include:

January 18: Concept: Believe it or not, you have probably participated in game design on some level during your life. Many designers get their start in what we all know as "house rules". We will discuss the world of games in broad strokes and perform some brainstorming exercises. We will also explore themes relative to mechanics and how they impact the player experience.

January 25: Structure: In this session we will discuss play mechanics and rule writing, refining the game in theory before bringing it to life in your prototype. We will also discuss publication, and how your game can be turned into an actual product. We will establish what each participant needs to bring with them for the next session.

February 1: Prototyping: We will be making simple prototypes of our games from session 2 to make them ready for playtesting. Participants are expected to supply their own materials, although some spare parts may be available for use. Some playtesting may happen, but this is mostly tips and tricks for crafting your components for use and easy modification.

February 8: Playtesting: We will talk about the playtesting process, making good observations, and refining the play experience to get people excited to play it again.

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